Is there a way to step through MonoGame source code while debugging (like with the .NET Framework) without having to compile MonoGame myself? I am using Visual Studio 2013.
Asked
Active
Viewed 308 times
1
-
Do you have pdb files? http://stackoverflow.com/questions/2481677/how-to-get-visual-studio-to-step-into-third-party-assemblies – CodeCaster Jan 04 '15 at 22:16
-
@CodeCaster No, they didn't come with the installer and I couldn't find them anywhere on the site. – Roland Munsil Jan 04 '15 at 22:27
1 Answers
0
No. Visual Studio requires a successful compilation to enable stepping through code.

Robert Harvey
- 178,213
- 47
- 333
- 501
-
because a successful compilation generates intermediate language (IL) which pdb files use to map to the original source code files. – Mr Balanikas Jan 04 '15 at 23:28