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Is there a way to step through MonoGame source code while debugging (like with the .NET Framework) without having to compile MonoGame myself? I am using Visual Studio 2013.

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No. Visual Studio requires a successful compilation to enable stepping through code.

Robert Harvey
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  • because a successful compilation generates intermediate language (IL) which pdb files use to map to the original source code files. – Mr Balanikas Jan 04 '15 at 23:28