I'm using the below code to capture snapshots of desktop.
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.IO;
namespace SMSServer
{
class CaptureDesktop
{
// P/Invoke declarations
[DllImport("gdi32.dll")]
static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int
wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, CopyPixelOperation rop);
[DllImport("user32.dll")]
static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteDC(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteObject(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr bmp);
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr ptr);
private static string filePath = Directory.GetCurrentDirectory() + @"\CurrentImage.png";
public void CaptureDesktopAsImage()
{
Size sz = Screen.PrimaryScreen.Bounds.Size;
IntPtr hDesk = GetDesktopWindow();
IntPtr hSrce = GetWindowDC(hDesk);
IntPtr hDest = CreateCompatibleDC(hSrce);
IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
IntPtr hOldBmp = SelectObject(hDest, hBmp);
bool b = BitBlt(hDest, 0, 0, sz.Width, sz.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
Bitmap bmp = Bitmap.FromHbitmap(hBmp);
SelectObject(hDest, hOldBmp);
DeleteObject(hBmp);
DeleteDC(hDest);
ReleaseDC(hDesk, hSrce);
bmp.Save(filePath);
bmp.Dispose();
}
}
}
Everything is working fine, but memory consumption is too high. Increasing rapidly. Upon profiling the app with JetBrains dotMemory, I found that it is due to the above code. I also see that before method ends, a call to Dispose() is made to remove allocations. Still memory consumption is high.
How can I improve the above code to fix memory leaks? Any Ideas?