The OP mentions a requirement for the data to be forcibly transient i.e. (if possible) unable to be saved locally on the client - at least that is how I read it.
If this type of data privacy is a firm requirement for an application, there are multiple considerations when dealing with a browser environment, I am unsure whether the images in question are to be displayed as images to the user, or where in relation to the client the source data of the images is coming from. If the data is coming into the browser over the network, you might do well (or better than the alternative, at least) to use a socket or other raw data connection rather than HTTP requests, and consider something like a "sentinel" value in the stream of bytes, to indicate boundaries of image data.
Once you have the bytes coming in, you could, I believe, (or soon will be able to) pass the data via a generator function into a typedArray via the iterator protocol, see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array
// From an iterable
var iterable = function*(){ yield* [1,2,3]; }();
var uint8 = new Uint8Array(iterable);
// Uint8Array[1, 2, 3]
And then perhaps integrate those arrays as private members of some class you use to manage their lifecycle? see:
https://www.nczonline.net/blog/2014/01/21/private-instance-members-with-weakmaps-in-javascript/
var Person = (function() {
var privateData = {},
privateId = 0;
function Person(name) {
Object.defineProperty(this, "_id", { value: privateId++ });
privateData[this._id] = {
name: name
};
}
Person.prototype.getName = function() {
return privateData[this._id].name;
};
return Person;
}());
I think you should be able to manage the size / wait problem to some extent with the generator method of creating the byte arrays as well, perhaps check for sane lengths, time passed on this iterator, etc.
A general set of ideas more than an answer, and none of which are my own authorship, but this seems to be appropriate to the question.