EDIT: Everything displays correctly when either field or hunterField hold no objects in any location. field and hunterField both exclusively hold objects which extend the same class, so I guess it may have something to do with inheritance...?
I have created a simple Agent-Based Model using MASON. The back-end works find, but when I try displaying my agents only "wall" agents are displayed. (Wall Portrayal) My code is below... Any idea?
package sim.app.celai;
import java.awt.Color;
import javax.swing.JFrame;
import sim.app.tutorial3.Tutorial3WithUI;
import sim.display.Controller;
import sim.display.Display2D;
import sim.display.GUIState;
import sim.portrayal.grid.SparseGridPortrayal2D;
import sim.util.Bag;
public class FieldWithGUI extends GUIState {
public Display2D display;
public JFrame frame;
SparseGridPortrayal2D hunterPortrayal = new SparseGridPortrayal2D();
SparseGridPortrayal2D wallPortrayal = new SparseGridPortrayal2D();
SparseGridPortrayal2D childPortrayal = new SparseGridPortrayal2D();
public FieldWithGUI() {
super(new Field(System.currentTimeMillis()));
}
public void setupPortrayals() {
childPortrayal.setField(((Field) state).field);
hunterPortrayal.setField(((Field) state).hunterField);
wallPortrayal.setField(((Field) state).wallField);
childPortrayal.setPortrayalForAll(new sim.portrayal.simple.OvalPortrayal2D(Color.blue));
hunterPortrayal.setPortrayalForAll(new sim.portrayal.simple.OvalPortrayal2D(Color.red));
wallPortrayal.setPortrayalForAll(new sim.portrayal.simple.OvalPortrayal2D(Color.green));
display.reset();
display.repaint();
}
public void quit()
{
super.quit();
if (frame!=null) frame.dispose();
frame = null; // let gc
display = null; // let gc
}
public static void main(String[] args)
{
new FieldWithGUI().createController();
}
public void start()
{
super.start();
// set up our portrayals
setupPortrayals();
}
public void init(Controller c)
{
super.init(c);
// Make the Display2D. We'll have it display stuff later.
display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position
frame = display.createFrame();
c.registerFrame(frame); // register the frame so it appears in the "Display" list
frame.setVisible(true);
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(Color.black);
// attach the portrayals
display.attach(childPortrayal, "children");
display.attach(hunterPortrayal, "hunter");
display.attach(wallPortrayal, "wall");
}
}