This may be a really stupid question, but I am new to three.js and while I've gotten the obj file to load on the web and be controllable via mouse, I'm not quite sure how to handle the next step.
What I'd really like to do is overlay a clickable .jpg or .png file over a section of the existing mesh linking out to some web pages I already have completed. How would I go about doing this? I'd appreciate it if someone could point me to an example or let me know if it's not doable so I can look for possible alternatives.
The code I currently have is below -- it's mostly cobbled together from online example so forgive me if it seems redundant or inelegant.
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 10;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( render );
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xFFFFFF );
scene.add( ambient );
/*var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 1, 1, 0 ).normalize();
scene.add( directionalLight );*/
var hemisphereLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, .70);
scene.add( hemisphereLight );
// model
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.OBJMTLLoader();
loader.load( 'obj/test/test_model.obj', 'obj/test/test_model.mtl', function ( object ) {
object.scale = new THREE.Vector3( 25, 25, 25 );
//object.position.y = - 80;
scene.add( object );
}, onProgress, onError );
//
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function onDocumentMouseMove( event ) {
// mouseX = ( event.clientX - windowHalfX ) / 2;
// mouseY = ( event.clientY - windowHalfY ) / 2;
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
//camera.position.x += ( mouseX - camera.position.x ) * .05;
//camera.position.y += ( - mouseY - camera.position.y ) * .05;
//camera.lookAt( scene.position );
renderer.render( scene, camera );
}