I am trying to create a monitor of messages between two applications. The idea is this monitor works in the middle of simple client/server application, and log the messages to the standard output. This program must be against of fails of the client/server (disconnections, time out's, etc). In the code, i call the client as "origin" and the server as "destiny". The current problem is when the server dies my program doesn't know and when a new message from client comes, this error appears "Software caused connection abort: socket write error". When the server comes up to life again, this error continues persisting. I think when i ask in the code "if ( !socketToDestiny.isConnected() )", it is not really connected. I am sure the problem is how i manage the "close" at the stream too.
This is the code of the program, i hope you could help me.
package interceptorprocess;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.SocketTimeoutException;
public class GenericInterceptorProcess implements Runnable
{
private final String prefix_log_messages = "[CONNECTOR]";
//COMMUNICATION'S ORIGIN'S VARIABLES
ServerSocket serverSocketLocal;
Socket socketForLocal;
DataInputStream streamFromOrigin;
DataOutputStream streamToOrigen;
int len_message_from_origen;
byte[] buffer_msg_origin = new byte[4096];
byte[] message_origin = null;
//COMMUNICATION'S DESTINY'S VARIABLES
Socket socketToDestiny;
DataInputStream streamFromDestiny;
DataOutputStream streamToDestiny;
int len_message_from_destiny;
byte[] buffer_msg_destiny = new byte[4096];
byte[] message_destiny;
@Override
public void run()
{
//OCCASIONAL USE
String aux;
try
{
logger("STARTING SERVER --- PORT NUMBER: " + "1234");
//CREATING THE LOCAL SERVER SOCKET
serverSocketLocal = new ServerSocket(1234);
//CREATING THE DESTINITY CONNECTION WITH 15 TIMEOUT'S SECONDS
socketToDestiny = new Socket();
socketToDestiny.setSoTimeout(15000);
//THIS LOOP MAINTAINS THE CONNECTIVITY WITH ONE CLIENT AT TIME
while ( true )
{
logger("WAITING FOR A CONNECTION OF A CLIENT...");
socketForLocal = serverSocketLocal.accept();
//CREATING THE ORIGIN'S STREAMS
streamFromOrigin = new DataInputStream(socketForLocal.getInputStream());
streamToOrigen = new DataOutputStream(socketForLocal.getOutputStream());
logger("CONNECTED CLIENT: " + socketForLocal.getRemoteSocketAddress() );
//THIS LOOP MAINTAINS THE MESSAGES'S CHANGES
while ( true )
{
logger("WAITING FOR A MESSAGE..");
len_message_from_origen = streamFromOrigin.read(buffer_msg_origin);
if ( len_message_from_origen < 0 )
{
closeOriginStream();
break;
}
message_origin = new byte[len_message_from_origen];
//SAVE THE ORIGIN'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_origin, 0, message_origin, 0, len_message_from_origen);
aux = new String(message_origin);
logger("RECEIVED MESSAGE FROM ORIGIN: " + aux);
//TRY TO CONNECT TO DESTINY
try
{
if ( !socketToDestiny.isConnected() )
socketToDestiny.connect(new InetSocketAddress("10.10.200.200",1234),5000);
}
catch(IOException ex)
{
logger("CONNECTION REJECTED BY DESTINY: " + ex.getMessage());
continue;
}
//CREATING THE DESTINY'S STREAMS
streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());
logger("SENDING MESSAGE TO DESTINY: " + aux);
//I HAD TO PUT THIS BLOCK BECAUSE IF THE DESTINY APPLICATIONS FAILS
//OR NOT ANSWER, THE PROGRAM MUST KEEP LISTENING THE FOLLOWING MESSAGES
try
{
//SENDING MESSAGE TO DESTINY
streamToDestiny.write(message_origin);
//READING THE ANSWER MESSAGE
logger("READING MESSAGE FROM DESTINY...");
len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
}
//IN ONE OF THE FOLLOWINGS TWO CATCHS I GET THE ERROR
catch (SocketTimeoutException ex)
{
logger("IT DIDN'T COULD RETRIEVE A MESSAGE FROM DESTINY: " + ex.getMessage());
continue;
}
catch (SocketException ex)
{
//THE "socketToDestiny.isConnected()" ALWAYS RETURNS TRUE SINCE THE FIRST SUCCESSFULLY
//CONNECTION, AFTER THAT, IF THE SOCKET IS DISCONNECTED, IT REMAINS RETURNING "true".
//THUS, I HAD TO MAKE THE NEXT CODE BLOCK
streamFromDestiny.close();
streamToDestiny.close();
socketToDestiny.close();
socketToDestiny = new Socket();
socketToDestiny.setSoTimeout(confs.timeout_destiny);
socketToDestiny.connect(new InetSocketAddress(confs.destiny_ip,confs.destiny_port),confs.timeout_connections);
streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());
logger("TRYING TO RECONNECT WITH DESTINY AND SEND THE MESSAGE... ");
logger("READING MESSAGE FROM DESTINY AFTER ERROR...");
len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
}
message_destiny = new byte[len_message_from_destiny];
//SAVE THE DESTINY'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_destiny, 0, message_destiny, 0, len_message_from_destiny);
aux = new String(message_destiny);
logger("RECEIVED MESSAGE FROM DESTINY " + aux);
//SENDING THE ANSWER BACK TO THE ORIGIN
logger("SENDING BACK THE MESSAGE TO ORIGIN...");
streamToOrigen.write(message_destiny);
logger("MESSAGE DELIVERED SUCCESSFULLY!");
} //INTERNAL LOOP OF MESSAGES
} //INTERNAL LOOP OF CLIENTS
} //TRY
catch(IOException ex )
{
logger("THE SERVICE DIED: " + ex.getMessage() );
ex.printStackTrace();
} //CATCH
} //RUN
private void closeDestinyStream() throws IOException
{
streamFromDestiny.close();
streamToDestiny.close();
}
private void closeOriginStream() throws IOException
{
streamFromOrigin.close();
streamToOrigen.close();
}
private void closeAll() throws IOException
{
closeDestinyStream();
closeOriginStream();
}
private void logger(String message)
{
System.out.println(Utilidades.date() + " " + prefix_log_messages + " " + message);
}
}
Regards!
Sorry for my english, i am not a native speaker.