I shall simply directly quote the Wikipedia article on traps:
In computing and operating systems, a trap, also known as an exception or a fault, is typically[NB 1][1] a type of synchronous interrupt typically caused by an exceptional condition (e.g., breakpoint, division by zero, invalid memory access). A trap usually results in a switch to kernel mode, wherein the operating system performs some action before returning control to the originating process. A trap in a system process is more serious than a trap in a user process, and in some systems is fatal. In some usages, the term trap refers specifically to an interrupt intended to initiate a context switch to a monitor program or debugger.
This is highly generalised terminology and is not defined by C++, let alone specific to it. More crucially, you must pay attention to the "can" in the multiple choice answers, because there is no guarantee that anything will happen when you double-delete an object.
In fact, all four answers basically say the same thing.
The quiz seems confused anyway, since "deleting a pointer" is likely not what it means.
Not to be confused with SNMP traps:
In SNMP, a trap is a type of PDU used to report an alert or other asynchronous event about a managed subsystem.