I am a creating a very simple server that accepts http request from Browser(Safari) and responding some dump HTTP response back such as "Hello World" Message.
My program was blocked on the recv() function because it doesn't know whether the the client(browser) finish sending the HTTP request and recv() is a blocking function. (A very typical question)
The most popular answer I found is to send the length of the message before sending the message. This solution is good but it doesn't work for me because I have no control on what is being sent from the client. And as far as I know, the browser does not send any message length before sending the real message.
The second most popular answer to to use asy I/O such as select() or poll(). But, personally, I don't think it is really a good strategy because once I had already received all the request message from the client, then, of course, I would like to go to the next step to handle the request. Why would I still waste my time and resource to wait for something that will never come even though it is not blocking anymore? (Creating threads poses similar question)
The solution I came up with is to check whether the size of the message received equal to the buffer size. For example, let's say I set the recvBufferSize to be 32 and the total size of the request message is 70. Then I will receive three packets of size 32, 32, 6 respectively. I can tell that the client finish sending the request because the last packet's size is not equal to the recvBuffersize(32).
However, as you can see, problems occurs when the request message's size is 64/96/128......
Other approaches may be like setting timeout, but I am not sure whether they are good or not.
And I want to build all the thing by myself so I may not be interested in any library such as zeromq or Boost.Asio
Can some people give some advice on my approach or provide some other better ways to solve the problem? Thanks a lot!