What sort of approach should I take when I'm writing a game that uses sprites.
Say for example, my phone runs with a 1080p resolution. If I wanted to run my game on my phone without some weird stretching going on, would I have to use a large sprite sheet with huge sprites, or would I just write the game with a small sprite sheet, using the original sizes for each sprite (without upscaling), and just let everything be automatically scaled by LibGDX?
Thank you!