I made a application which will place out buttons in a grid where the user specifies how big the playfield should be. I create the buttons in a list, specify some data like backgroundimage, size, and location. I then need to, in some way make the different buttons execute different code. I figured I could do this in one method, (if there aren't any good ways to programmatically create methods), if I could somehow make the buttons send a unique piece of information to the method to identify which button is pressed.
public void buttonplacer()
{
int nbrofbtns = Form2.puzzlesize * Form2.puzzlesize;
List<Button> btnslist = new List<Button>();
for (int i = 0; i < nbrofbtns; i++)
{
Button newButton = new Button();
btnslist.Add(newButton);
this.Controls.Add(newButton);
newButton.Name = "btn" + i.ToString();
newButton.Width = btnsidelength;
newButton.Height = btnsidelength;
newButton.Top = btnsidelength * Convert.ToInt32(Math.Floor(Convert.ToDouble(i / Form2.puzzlesize)));
newButton.Left = btnsidelength * Convert.ToInt32(Math.Floor(Convert.ToDouble(i)) - Math.Floor((Convert.ToDouble(i)) / (Form2.puzzlesize)) * (Form2.puzzlesize));
newButton.BackgroundImage = Lights_out_.Properties.Resources.LightsOutBlack;
newButton.Click += new EventHandler(Any_Button_Click);
}
}
void Any_Button_Click(object sender, EventArgs e)
{
}
(If you want to know I'm doing a game called "Light's out") Thanks in advance!