Due of tilting the rectangular polygon with texture, its edges become sharp. But inner edges (inner cut parts) still smooth.
Texture has antialiasing enabled.
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
It looks like antialiasing works just inside the bounds of polygon, but doesn't on edges. Is it possible to enable antialiasing on edges, so they look smooth like the inner edges in the picture? Used Cocos2d-x v3.3.