I'm trying to learn Monogame right now by making some clones of some simple older games. I tried to set the screen resolution via the method described here:
How do I set the window / screen size in xna?
At first, a call to Console.WriteLine()
reports that the resolution was changed successfully, but when I then run the program, I get the default 800x480. I added another call to Console.WriteLine()
in the update()
method to see what the resolution was, and it was reporting the 800x480.
What can I do to fix this? Do I need to set the resolution everytime in the update()
method?