I'm writing a very simple dungeon adventure game in Ruby (practice for a newb). I want to address the player by name throughout, so naturally I want to be sure that if a player passes an empty name to my Player initialize method if tells them they can't do that and then prompts them to retry.
class Player
attr_accessor :name, :location
def initialize(name)
if name.empty? == false
@name = name
else
puts "You did not enter your name! Try again, please"
load 'game.rb'
end
end
end
The file name is 'game.rb' so I'm basically reloading the entire file here each time the player decides not to enter their name. Which is stupid...
It works, but in the worst way...I had to be 'clever' about where I exited the program so that the player would be insulated from the fact that I'm basically going all Inception on everyone and launching a game within a game every time the player starts a new game and neglects to enter their name. For instance, if they don't notice 3 times that they need to input their name because they're not paying attention, I effectively have 4 games running (the original, and the 3 the prompted by not entering their name) and they'd either need to end each of those games when they're tired of playing, or else I had to basically exit the whole thing hard at one keyword.
My question is this: is there a way to write my error "You did not enter..." exit the current game session, and relaunch the game? All I really want to do is ensure an empty string doesn't get passed to my initialize method, maybe by raising an exception, and then start over at the beginning of the script without having a game-within-a-game.
Here is a link to the full code for more insight: http://repl.it/8QY