I am trying to make a Table
that has a Skin
based on libgdx's default LabelStyle
and BitmapFont
through the use of a json
file. (this file is supposed to hold the references of these two objects) In doing this I am getting some unclear errors. For instance:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error reading file: ui/uiskin.json
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:96)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:73)
at com.naitsirc.Interpolation.Test.show(Test.java:47)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.naitsirc.Interpolation.InterpolationTest.create(InterpolationTest.java:9)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: ui/uiskin.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:662)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:94)
... 6 more
Caused by: com.badlogic.gdx.utils.SerializationException: Serialization trace:
font (com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle)
at com.badlogic.gdx.utils.Json.readFields(Json.java:762)
at com.badlogic.gdx.utils.Json.readValue(Json.java:865)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:418)
at com.badlogic.gdx.utils.Json.readValue(Json.java:809)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.readNamedObjects(Skin.java:439)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:428)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:424)
at com.badlogic.gdx.utils.Json.readValue(Json.java:839)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:418)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:660)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: No com.badlogic.gdx.graphics.g2d.BitmapFont registered with name: default-font
at com.badlogic.gdx.scenes.scene2d.ui.Skin.get(Skin.java:145)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:417)
at com.badlogic.gdx.utils.Json.readFields(Json.java:755)
... 16 more*
This is where I create my skin
with the json
:
public void show() {
Gdx.input.setInputProcessor(stage = new Stage());
skin = new Skin(Gdx.files.internal("ui/uiskin.json")); // HERE
container = new Table();
table = new Table(skin);
for(int i = 0; i < interpolationNames.length; i++){
//table.row();
table.add(interpolationNames[i]); // I am trying to populate these table cells
}
ScrollPane pane = new ScrollPane(table);
container.add(pane);
stage.addActor(container);
renderer = new ShapeRenderer();
}
My json
file:
{
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.graphics.g2d.BitmapFont: {
default-font: { file: default.fnt }
}
}
What am I doing incorrectly?
Note
I seem to have the same problem as here but what I did is the same thing, and its not working.