var offset=10000000;
...
camera.position.set(offset,offset,400);
mesh.position.set(offset-300,offset,0);
camera.lookAt(mesh.position);
...
animate();
The variable "offset", it is used to indicate the position of the camera and mesh. If you set its value to 100000000, then get strange behavior during the animation And if you set 10000000, then everything is fine
Why so? How is it possible to specify the position of objects with coordinates more than 100000000, for example?