Solved: I forgot the track.play(); at the end...
I want to play a sound on my Android Smartphone (4.0.4 Api level 15). I tried to hear some random noise, but its not working:
public class Sound {
private static int length = 22050 * 10; //10 seconds long
private static byte[] data = new byte[length];
static void fillRandom() {
new Random().nextBytes(data); //Create some random noise to listen to.
}
static void play() {
fillRandom();
final int TEST_SR = 22050; //This is from an example I found online.
final int TEST_CONF = AudioFormat.CHANNEL_OUT_MONO;
final int TEST_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
final int TEST_MODE = AudioTrack.MODE_STATIC; //I need static mode.
final int TEST_STREAM_TYPE = AudioManager.STREAM_ALARM;
AudioTrack track = new AudioTrack(TEST_STREAM_TYPE, TEST_SR, TEST_CONF, TEST_FORMAT, length, TEST_MODE);
track.write(data, 0, length);
}
}
I have played a little bit with the variabels, but could not get it to work.