I am sorry if the question in the header is not descriptive enough. But, basically what my problem is the following. I am taking Bitmap and making it gray scale. It works nice if i do not reduce the number of bits and I still use 8 bits. However, the point of the hw I have is to show how the image changes when I reduce the number of bits holding the information. In the example bellow I am reducing the binary string to 4 bits and then rebuilding the image again. The problem is that the image becomes black. I think is because the image has mostly gray values (in the 80's range) and when I am reducing the binary string I am left with black image only. It seems to me that i heave to check for lower and high gray scale values and then make the more light-gray go to white and dark gray go to black. In the end with 1 bit representation I should only have black and white image.Any idea how can i do that separation?
Thanks
Bitmap bmpIn = (Bitmap)Bitmap.FromFile("c:\\test.jpg");
var grayscaleBmp = MakeGrayscale(bmpIn);
public Bitmap MakeGrayscale(Bitmap original)
{
//make an empty bitmap the same size as original
Bitmap newBitmap = new Bitmap(original.Width, original.Height);
for (int i = 0; i < original.Width; i++)
{
for (int j = 0; j < original.Height; j++)
{
//get the pixel from the original image
Color originalColor = original.GetPixel(i, j);
//create the grayscale version of the pixel
int grayScale = (int)((originalColor.R * .3) + (originalColor.G * .59)
+ (originalColor.B * .11));
//now turn it into binary and reduce the number of bits that hold information
byte test = (byte) grayScale;
string binary = Convert.ToString(test, 2).PadLeft(8, '0');
string cuted = binary.Remove(4);
var converted = Convert.ToInt32(cuted, 2);
//create the color object
Color newColor = Color.FromArgb(converted, converted, converted);
//set the new image's pixel to the grayscale version
newBitmap.SetPixel(i, j, newColor);
}
}
return newBitmap;
}