I am making a mini-golf like course where a ball is bounded by walls. The ball and the walls are basic SKNodes with physics bodies. At high speeds, the ball bounces off each wall correctly. However, when the ball is below a certain velocity, the ball will stick to the wall.
A question like this was asked at SpriteKit Nodes Sticking to Edges of Scene / Not Bouncing but none of the answers seem to solve my problem. Taken from that post is a good picture of what is happening:
https://i.stack.imgur.com/fJigh.png
My nodes have a friction of 0, linear damp of 0, angular damp of 0, and restitution of 1. I have played around with all these numbers, but can't seem to solve the issue. Any help would be greatly appreciated!