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I have just started learning Java while modding Minecraft. I have watched a tutorial on adding the blocks into the game using the Minecraft Forge API, but I have a problem. There is no longer the ".setBlockTextureName ()" method, so I don't know what to do. I have a simple block added into my game, but it has no texture and I want to add a texture to it. How would I do this for Minecraft 1.8?

P.S.: If this is a duplicate, I am sorry, I only saw questions about Minecraft mobs, not textures for 1.8 (keep that in mind, the Forge API for 1.8 is different than every other version), so I decided to ask myself.

If I need to clarify anything, please, let me know!

MrStank
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    Can I suggest using 1.7 instead? 1.8 seems to have a lot of problems at the moment, and most people playing modded Minecraft are playing 1.7 anyway. – user253751 Jan 24 '15 at 00:59
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    Version 1.8 is relatively new, I would also suggest using 1.7 version until a more stable version of forge comes out. – EDToaster Jan 24 '15 at 01:03
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    Well, I suppose I could. I mean, 1.8 does really, mainly, add blocks. I guess I will go to 1.7 again, but knowing how to mod 1.8 would be nice. – MrStank Jan 24 '15 at 01:33

2 Answers2

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Texturing is very different in 1.8. Here are some tutorials:

Updating Blocks;
Updating Items.

For both of the above:

  • Remove any GameRegistry.registerBlock from the main mod class. These should now be in the block/item's constructor.
  • Add a private final name field and create a getter for it.

For blocks:

  • In src/main/resources/assets/{MODID}/models/block you will need 2 JSON files.
    The first should be called {BLOCKNAME}.json and contain this:

    {
        "parent": "block/cube_all",
        "textures": {
            "all": "{MODID}:blocks/{BLOCKNAME}"
        }
    }
    

    The second has the same name, goes in src/main/resources/assets/{MODID}/models/item, and has this code:

    {
        "parent": "{MODID}:block/{BLOCKNAME}",
        "display": {
            "thirdperson": {
                "rotation": [ 10, -45, 170 ],
                "translation": [ 0, 1.5, -2.75 ],
                "scale": [ 0.375, 0.375, 0.375 ]
            }
        }
    }
    
  • Now in src/main/resources/assets/{MODID}/blockstates, you need 1 more JSON file. With the same name, it should hold this code:

    {
        "variants": {
            "normal": { "model": "{MODID}:{BLOCKNAME}" }
        }
    }
    

You should replace {MODID} and {BLOCKNAME} with your mod's ID and block's name, respectively.

ArtOfCode
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0

I recommend reading Minecraft Modding

The way that Minecraft renders blocks has changed significantly for 1.8. Previously, the shape of blocks was defined in the java code. This meant that (for example) a BlockTorch would always have the same shape, and only the textures could be changed. Minecraft now uses model files to define both the shape and the texture.

in particular "Some Clarifications of some of the key points" on the above page.

See also: Block models

simhumileco
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    I have moved to making a game with a team now. :) Thanks though, I have been thinking of making a Minecraft mod for fun for a while now lol. – MrStank Nov 30 '16 at 21:05