I can get a solid clearColor in threejs, but is there a way to achieve a gradient clearColor. Or some similar way to achieve a little more depth in my sky, maybe with lights?
Here's my relevant code:
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor( 0x3dc800 );
var light = new THREE.HemisphereLight( 0xffffff, 0xeeeeee, 0.75 );
light.position.set( 0.5, 1, 0.75 );
scene.add( light );
scene.fog = new THREE.Fog( 0x4ff904, 0, 750 );