I've created a game using html5 and websockets that is played with both a pc and a mobile device (multiple mobile devices can also be played):
The game has a Stage - The PC or a tablet device.
And several players — Other mobile devices
The current connection between the Stage and Players is with a number (the Stage shows a number and a player can join through that number), however, I'm searching for a way that the Players can join just by being in the same local network as the Stage - meaning auto-discovery through a local network.
I've been searching WebRTC and other p2p solutions but I can't find anything. Is there something else I can use or is it completely impossible?