I'm having issues with opacity on several animations in Spine after an upgrade to Cocos2D 3.1.1 from Cocos2D 2.1
To better ilustrate what I am talking about, here are two videos that show the difference between the animations:
YouTube Video: Cocos2D 2.1 (See "explosion animation" around 6 seconds into the video)
YouTube Video: Cocos2D 3.1.1 (See "explosion animation" around 7 seconds into the video)
I have already tried the following:
- Having my designer export the Spine Animation on both non-premultiplied and premultiplied alpha values.
- Tried setting the blendMode programmatically (via [SkeletonAnimation setBlendMode] ) to either one of:
- [CCBlendMode alphaMode]
- [CCBlendMode premultipliedAlphaMode]
- [CCBlendMode addMode]
- [CCBlendMode multiplyMode].
Any ideas?
Thanks in advance for any help!