I am trying to create an app which detect road bumps or potholes while driving , and i have searched for possible solutions on google and i have found a solution which uses accelerometer values to detect road bumps.
I have used code from this link , which is good when you tap phone against your palm but its not detecting bumps while driving car. iOS: Accurately determining energy of a bump from accelerometer output
I also found an algorithm Z-Diff which can be used to find road bumps, an explanation of that algorithm is here : http://open-sci.net/wiki/sealappexamplepotholes
This is the Code i have used :
typedef struct{ double x,y,z; }vec_d3;
#define RECENT_COUNT 10
#define SMOOTH_IP(x,x_new,fac) x = fac * x + (1. -fac) * x_new
#define DOUBLE_EMPTY DBL_MAX
-(void)startTakingMotionValues{
[motionManager startAccelerometerUpdatesToQueue:[NSOperationQueue currentQueue] withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
static vec_d3 smooth = {DOUBLE_EMPTY,0,0};
{
if(smooth.x == DOUBLE_EMPTY){
smooth.x=accelerometerData.acceleration.x;
smooth.y=accelerometerData.acceleration.y;
smooth.z=accelerometerData.acceleration.z;
return;
}
SMOOTH_IP(smooth.x, accelerometerData.acceleration.x, 0.9);
SMOOTH_IP(smooth.y, accelerometerData.acceleration.y, 0.9);
SMOOTH_IP(smooth.z, accelerometerData.acceleration.z, 0.9);
}
// keep track of last k smoother acceleration values
static vec_d3 recent[RECENT_COUNT];
{
static int ptr=0;
static BOOL gotEnoughData = NO;
recent[ptr]= smooth;
ptr++;
if(ptr==RECENT_COUNT){
ptr=0;
gotEnoughData=YES;
}
if (!gotEnoughData) {
return;
}
}
//get the resultant variation in acceleration over the whole array
double variation;
{
vec_d3 min = smooth,max=smooth;
for (int i=0; i< RECENT_COUNT; i++) {
min.x = MIN(min.x, recent[i].x);
min.y = MIN(min.y, recent[i].y);
min.z = MIN(min.z, recent[i].z);
max.x = MAX(max.x, recent[i].x);
max.y = MAX(max.y, recent[i].y);
max.z = MAX(max.z, recent[i].z);
}
vec_d3 V = (vec_d3)
{
.x = max.x - min.x,
.y = max.y - min.y,
.z = max.z - min.z
};
variation =sqrt(
V.x * V.x +
V.y * V.y +
V.z * V.z
);
}
//smooth it
static double var_smoothed = DOUBLE_EMPTY;
{
if (var_smoothed == DOUBLE_EMPTY) {
var_smoothed = variation;
return;
}
SMOOTH_IP(var_smoothed, variation, 0.9);
}
// see if it's just passed a peak
{
static double varSmoothed_last = DOUBLE_EMPTY;
if (varSmoothed_last == DOUBLE_EMPTY) {
varSmoothed_last=var_smoothed;
return;
}
static double varSmoother_preLast = DOUBLE_EMPTY;
if (varSmoother_preLast == DOUBLE_EMPTY) {
varSmoother_preLast = varSmoothed_last;
varSmoothed_last = var_smoothed;
return;
}
#define THRESHOLD_IMPLUSE .40
if (varSmoothed_last > varSmoother_preLast &&
varSmoothed_last > var_smoothed &&
varSmoothed_last > THRESHOLD_IMPLUSE) {
didFindLocation=NO;
if (newLocation.speed < 5) {
}else{
NSLog(@"varSmoothed_last: @ %f",varSmoothed_last);
NSLog(@"varSmoother_preLast : %f",varSmoother_preLast);
NSLog(@"var_smoothed : %f",var_smoothed);
[self.bumpsData addObject:[NSString stringWithFormat:@"%f",varSmoothed_last]];
[self.bumpsTableView reloadData];
}
//[self peakedWithImpulse: varSmoothed_last ];
}
varSmoother_preLast = varSmoothed_last;
varSmoothed_last = var_smoothed;
}
}];
}