Have you tried placing statusLabel.setText(y);
inside the actionPerformed
method of your ActionListener
?
statusLabel.setText(s);
Timer timer = new Timer(1500, new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
statusLabel.setText(y);
}
});
timer.setRepeats(false);
timer.start();
If that's still not working, then consider providing a runnable example which demonstrates your problem. This will result in less confusion and better responses
Updated
What you "seem" to be wanting to do, is set up a series of events which get trigger at different times...Rather then using separate Timer
s, you should be using a single Timer
like a loop, each time it ticks, you check it's state and make some decisions about what should be done, for example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Flashy {
public static void main(String[] args) {
new Flashy();
}
public Flashy() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class TestPane extends JPanel {
private JLabel flash;
private JButton makeFlash;
protected static final Color[] FLASH_COLORS = new Color[]{Color.BLUE, Color.RED, Color.GREEN, Color.YELLOW};
protected static final int[] FLASH_DELAY = new int[]{1000, 2000, 3000, 4000};
private int flashPoint;
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
flash = new JLabel("Flash");
flash.setOpaque(true);
makeFlash = new JButton("Make Flash");
add(flash, gbc);
add(makeFlash, gbc);
makeFlash.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
flashPoint = -1;
Timer timer = new Timer(0, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Timer timer = ((Timer)e.getSource());
flashPoint++;
if (flashPoint < FLASH_COLORS.length) {
flash.setBackground(FLASH_COLORS[flashPoint]);
System.out.println(FLASH_DELAY[flashPoint]);
timer.setDelay(FLASH_DELAY[flashPoint]);
} else {
flash.setBackground(null);
timer.stop();
makeFlash.setEnabled(true);
}
}
});
timer.setInitialDelay(0);
timer.start();
makeFlash.setEnabled(false);
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
Now, if you wanted to do something really fancy, you could devise a series of key frames over a given period of time.
This means that you could change the duration of the animation, without needing to change any other piece of code, for example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.text.NumberFormat;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Flashy {
public static void main(String[] args) {
new Flashy();
}
public Flashy() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class TestPane extends JPanel {
private JLabel flash;
private JButton makeFlash;
protected static final Color[] FLASH_COLORS = new Color[]{Color.BLUE, Color.RED, Color.GREEN, Color.YELLOW};
protected static final double[] FLASH_DELAY = new double[]{0, 0.2, 0.4, 0.6};
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
flash = new JLabel("Flash");
flash.setOpaque(true);
makeFlash = new JButton("Make Flash");
add(flash, gbc);
add(makeFlash, gbc);
makeFlash.addActionListener(new ActionListener() {
private int playTime = 10000;
private long startTime;
private int currentFrame = -1;
@Override
public void actionPerformed(ActionEvent e) {
startTime = System.currentTimeMillis();
Timer timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Timer timer = ((Timer) e.getSource());
long now = System.currentTimeMillis();
long duration = now - startTime;
double progress = (double) duration / (double) playTime;
int keyFrame = 0;
for (keyFrame = 0; keyFrame < FLASH_DELAY.length; keyFrame++) {
double current = FLASH_DELAY[keyFrame];
double next = 1d;
if (keyFrame + 1 < FLASH_DELAY.length) {
next = FLASH_DELAY[keyFrame + 1];
}
if (progress >= current && progress < next) {
break;
}
}
if (keyFrame < FLASH_COLORS.length) {
flash.setBackground(FLASH_COLORS[keyFrame]);
}
if (duration >= playTime) {
timer.stop();
makeFlash.setEnabled(true);
flash.setBackground(null);
}
}
});
timer.setInitialDelay(0);
timer.start();
makeFlash.setEnabled(false);
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
A much more advanced concept, which is demonstrated in this answer