I want to add a Health Bar (a progressing Bar) in my Scene.
It's a rectangle bar filled with a color, on the upper left in the Scene, and every second the bar decreases (the filled color). After 2 Objects (SKSpriteNode
's) hit each other, it gives you + 5 seconds time.
Thanks to LearnCocos2D and CloakedEddy, I know that I can make the Bar by using simply SKSpriteNode with Color
or SKCropNode
instead of SKShapeNode
.
How should I implement it now at best to decrease itself every second smoothly?
My Code:
....
var progressValue = 200
....
HealthBar = SKSpriteNode(color:SKColor .yellowColor(), size: CGSize(width: progressValue, height: 30))
HealthBar.position = CGPointMake(self.frame.size.width / 3, self.frame.size.height / 1.05)
HealthBar.anchorPoint = CGPointMake(0.0, 0.5)
HealthBar.zPosition = 4
self.addChild(HealthBar)