I'm switching from Objective-C to C# to start using the Unity engine. So I'm trying to soak in all the C# differences. Obj-C has the @synthesize that auto creates the getters and setters. To to be honest they're sort of new to me. In Obj-C I'd often do:
@synthesize myProperty = _myProperty;
Then use the _myProperty
in the local class code and access that property outside of this class using myProperty
. Or more accurately classInstance.myProperty
.
Also in Obj-C you can declare a property to be readonly
and not worry about accidentally changing it's value outside the class.
In C# I'm trying to write proper object oriented code and I struggle with this. I'm a C coder at heart and am comfortable having access to everything everywhere, which I know is bad and unnecessary. I also don't want to expose tons of properties to the GameObject Inspector. I prefer to do as much programmatically as possible.
So what is the best way to declare properties so I can access them from another class but also so they are not exposed in the Inspector? Here are some possibilities that I've encountered and used:
// 1. public static - public without being exposed in inspector
public static int myProperty;
// 2. the public _text doesn't appear in the inspector but the text one does.
public string _text;
public string text {
get { return _text; }
set {
_text = value;
}
}
// 3. private _underscore version with no setter - does removing the set make it read only?
private float _current;
public float current {
get { return _current; }
}
// 4. creating my own getter function
private int myValue;
...
int GetMyValue() {
return myValue;
}
Also.. I read somewhere that in .NET you shouldn't use underscores in property names. I don't really know what the underscore version of the property does or represents. I thought in Obj-C it effected the scope, but don't really know.
Am I even correct in calling variables properties?
Someone suggested prop tab tab which produces this:
public object MyProperty {
get;
set;
}
Unfortunately that doesn't really answer my question about read only. Is an int or string even an object? It's not in Obj-C.