I'm implemeting a websocket server in C# and client in JS for my college and i'm having trouble setting it up. I can connect, handshake and all correctly and tested. But after that, I could not read the messages coming from the browser, until I found this function here on stackoverflow (I lost the link, sorry):
private static string byteToString(byte[] data){
byte firstByte = data[0];
byte secondByte = data[1];
int opcode = firstByte & 0x0F;
bool isMasked = ((firstByte & 128) == 128);
int payloadLength = secondByte & 0x7F;
if (!isMasked)
return null;
if (opcode != 1)
return null;
List<int> mask = new List<int>();
for (int i = 2; i < 6; i++)
{
mask.Add(data[i]);
}
int payloadOffset = 6;
int dataLength = payloadLength + payloadOffset;
List<int> unmaskedPayload = new List<int>();
for (int i = payloadOffset; i < dataLength; i++)
{
int j = i - payloadOffset;
unmaskedPayload.Add(data[i] ^ mask[j % 4]);
}
byte[] data2=unmaskedPayload.Select(e => (byte)e).ToArray();
System.Text.ASCIIEncoding decoder = new System.Text.ASCIIEncoding();
string result = decoder.GetString(data2, 0, data2.Length);
return result;
}
It is supposed to get the data[] from the buffer, and magically turn into a readable string, and it works like a charm, but if I input a large string via send() in the browser, the function doesn't work at all. Unfortunatelly I have no idea how this function works to find the problem, do you guys have any clues of this behavior? I`m happy to provide any code i can.
Thanks in advance.