The general method has been answered multiple times before, but I have a problem with my implementation which fails, and am looking to see if a kind reader can spot where I'm going wrong.
Code and test are;
[TestMethod]
public void FloatConversion()
{
// Set up some test data
int repetitions = 100000;
Random rand = new Random();
float[] testSetOfFloats = new float[repetitions];
for (int count = 0; count < repetitions; count++)
{
testSetOfFloats[count] = rand.NextFloat(0, float.MaxValue);
}
// Convert the floats into a byte array
byte[] floatsAsByteArray = new byte[repetitions * 4]; // 4 bytes for a Single
for (int count = 0; count < repetitions; count++)
{
byte[] floatAsBytes = BitConverter.GetBytes(testSetOfFloats[count]);
floatAsBytes.CopyTo(floatsAsByteArray, count * 4);
}
// Convert the byte array to a Unicode string
string serialisedByteArray = System.Text.Encoding.Unicode.GetString(floatsAsByteArray);
// ... Do some work, store the string, re-read the string, then ...
// Convert the unicode string back into a byte array
byte[] deserializedByteArray = System.Text.Encoding.Unicode.GetBytes(serialisedByteArray);
// Convert the byte array back into an array of floats
float[] deserializedFloats = new float[repetitions];
for (int count = 0; count < repetitions; count++)
{
int offset = count * 4;
deserializedFloats[count] = BitConverter.ToSingle(deserializedByteArray, offset);
}
for (int count = 0; count < repetitions; count++)
{
// This will fail - but many will pass the test.
Assert.IsTrue(deserializedFloats[count] == testSetOfFloats[count]);
}
}
The only non-standard method is an extension to Random NextFloat() which just returns a random Single from the passed range of values.