This question has been asked before but the quite a few years ago in my searches. The answer was always to use texture mapping but what I really want to do is represent the star as a single vertex - you may think I'm copping out with a simplistic method but in fact, a single point source of light actually looks pretty good and realistic. But I want to process that point of light with something like a gaussian blur too give it a little more body when zooming in or for brighter stars. I was going to texture map a gaussian blur image but if I understand things correctly I would then have to draw each star with 4 vertexes. Maybe not so difficult but I don't want to go there if I can just process a single vertex. Would a vertex-shader do this? Can GLKBaseEffects get me there? Any suggestions?
Thanks.