this will give you what you want. just need to add graphics. you might also want to add them to a parent sprite. copy and paste it to check it out, then tweak it for your needs. hope it helps :)
let centerPoint = CGPoint(x: self.size.width/2, y: self.size.height/2)
for i in 1...8 {
let circleSection = SKSpriteNode(color: SKColor.redColor(), size: CGSize(width: 30, height: 10))
circleSection.physicsBody = SKPhysicsBody(rectangleOfSize: circleSection.size)
let angle = CGFloat(M_PI_4) * CGFloat(i)
let distFromCtr = CGFloat(100)
var angleToPt = CGPoint(
x: cos(angle) * distFromCtr,
y: sin(angle) * distFromCtr
)
angleToPt.x += centerPoint.x
angleToPt.y += centerPoint.y
circleSection.position = angleToPt
circleSection.zRotation = angle + CGFloat(M_PI_2)
self.addChild(circleSection)
}