I ask because I'm trying to back port something to use with unity which uses C# 2.0. e.g. I have a line like this:
var patternSymbol = Expression.Parameter(typeof (T));
So can I substitute a bit of my own code to make this work? Note: I can change stuff around as I like but the further I get away from the original code the more work I'm likely to run into. Essentially I need to replicate the Expression/Parameter behaviour (from C# 3.0?) in C# 2.0.
(I'm a bit of a C# newbie and finding it difficult to find answers to what are now historical questions like this).