I have a problem with resuming boost::asio coroutine from another thread. Here is sample code:
#include <iostream>
#include <thread>
#include <boost/asio.hpp>
#include <boost/asio/steady_timer.hpp>
#include <boost/asio/spawn.hpp>
using namespace std;
using namespace boost;
void foo(asio::steady_timer& timer, asio::yield_context yield)
{
cout << "Enter foo" << endl;
timer.expires_from_now(asio::steady_timer::clock_type::duration::max());
timer.async_wait(yield);
cout << "Leave foo" << endl;
}
void bar(asio::steady_timer& timer)
{
cout << "Enter bar" << endl;
sleep(1); // wait a little for asio::io_service::run to be executed
timer.cancel();
cout << "Leave bar" << endl;
}
int main()
{
asio::io_service ioService;
asio::steady_timer timer(ioService);
asio::spawn(ioService, bind(foo, std::ref(timer), placeholders::_1));
thread t(bar, std::ref(timer));
ioService.run();
t.join();
return 0;
}
The problem is that the asio::steady_timer object is not thread safe and the program crashes. But if I try to use mutex to synchronize access to it then I have a deadlock because the scope of foo is not leaved.
#include <iostream>
#include <thread>
#include <mutex>
#include <boost/asio.hpp>
#include <boost/asio/steady_timer.hpp>
#include <boost/asio/spawn.hpp>
using namespace std;
using namespace boost;
void foo(asio::steady_timer& timer, mutex& mtx, asio::yield_context yield)
{
cout << "Enter foo" << endl;
{
lock_guard<mutex> lock(mtx);
timer.expires_from_now(
asio::steady_timer::clock_type::duration::max());
timer.async_wait(yield);
}
cout << "Leave foo" << endl;
}
void bar(asio::steady_timer& timer, mutex& mtx)
{
cout << "Enter bar" << endl;
sleep(1); // wait a little for asio::io_service::run to be executed
{
lock_guard<mutex> lock(mtx);
timer.cancel();
}
cout << "Leave bar" << endl;
}
int main()
{
asio::io_service ioService;
asio::steady_timer timer(ioService);
mutex mtx;
asio::spawn(ioService, bind(foo, std::ref(timer), std::ref(mtx),
placeholders::_1));
thread t(bar, std::ref(timer), std::ref(mtx));
ioService.run();
t.join();
return 0;
}
There is no such a problem if I use standard completion handler instead of coroutines.
#include <iostream>
#include <thread>
#include <mutex>
#include <boost/asio.hpp>
#include <boost/asio/steady_timer.hpp>
using namespace std;
using namespace boost;
void baz(system::error_code ec)
{
cout << "Baz: " << ec.message() << endl;
}
void foo(asio::steady_timer& timer, mutex& mtx)
{
cout << "Enter foo" << endl;
{
lock_guard<mutex> lock(mtx);
timer.expires_from_now(
asio::steady_timer::clock_type::duration::max());
timer.async_wait(baz);
}
cout << "Leave foo" << endl;
}
void bar(asio::steady_timer& timer, mutex& mtx)
{
cout << "Enter bar" << endl;
sleep(1); // wait a little for asio::io_service::run to be executed
{
lock_guard<mutex> lock(mtx);
timer.cancel();
}
cout << "Leave bar" << endl;
}
int main()
{
asio::io_service ioService;
asio::steady_timer timer(ioService);
mutex mtx;
foo(std::ref(timer), std::ref(mtx));
thread t(bar, std::ref(timer), std::ref(mtx));
ioService.run();
t.join();
return 0;
}
Is it possible to have behavior similar to the last example when couroutines are used.