EDIT: Updated post to avoid linking to third party sites and to collect all required information here.
Any information is appreciated. If you need more info, please inform me and I will edit the post with the new details. Here is some useful information to start with.
I am trying to use a third party SDK consisting of one lib file and essentially one header file. I manage to get the intellisense to work, but I get linker errors even though I have modified my project's build.cs file to add the library path.
public OculusTest(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
// Add static libs
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "RPLidar/Libraries", "rplidar_driver.lib"));
// Add a path with the .h that has the function definitions
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "RPLidar", "Includes"));
}
I also checked if I was missing something, but in a standalone C++ project I use the same files and only the same files and it does work. The files in question are
RPLidar.h and rplidar_driver.lib
As such I assume the error is in me failing to tell the Unreal compiler where to find the lib file.
Thank you in advance for all information regarding this way too stubborn error.