Xcode doesn't expose a nice way to do this. In a Run Script build phase, all you have to work with are the Xcode build settings provided to you in the environment.
If you really need the entire argument list to ld
, there's a hack you can use. With the LD
and LDPLUSPLUS
build settings, you can make Xcode call a script of your own instead of the real ld
. From that script, you could capture the args, call through to the real linker, and then do whatever post processing you like there rather than in a Run Script build phase.
Here's how you could do that:
Create an .xcconfig for your target.
It should look like this:
LD = $(SRCROOT)/ld-wrapper/clang
LDPLUSPLUS = $(SRCROOT)/ld-wrapper/clang++
SRCROOT points to your project's directory. The LDPLUSPLUS line is only required if your app has C++ or ObjC++ code. If you don't want to create an xcconfig, you can also add these as User-Defined build settings via the Xcode UI.
Create wrapper scripts for Xcode to call.
Install a script like this at <your project root>/ld-wrapper/wrapper.sh
:
#!/bin/bash
set -o errexit
# Choose which clang to run (clang or clang++) depending on how we're invoked.
# If we're invoked via the 'clang' link, we'll run 'clang'. If we're invoked
# via the 'clang++' link, we'll run 'clang++'.
CLANG_PATH="$DEVELOPER_DIR"/Toolchains/XcodeDefault.xctoolchain/usr/bin/$(basename "$0")
"$CLANG_PATH" "$@"
echo "clang args: $@"
echo "do any post processing here."
Create symlinks for the wrapper script for clang and clang++:
cd <project root>/ld-wrapper
ln -s wrapper.sh clang
ln -s wrapper.sh clang++
That's it. It's ugly, but it works.