Here you have working example: http://jsbin.com/wecupu/2/edit
HTML
<!DOCTYPE html>
<html>
<head>
<script src="//cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.13/fabric.min.js"></script>
<meta charset="utf-8">
<title>JS Bin</title>
</head>
<body>
<input id="file" type="file" accept="image/*">
<canvas id="canvas" width="600" height="600"></canvas>
</body>
</html>
JS
var readFile = function(e) {
var input = e.target;
var reader = new FileReader();
reader.onload = function(){
var img = document.createElement('img');
img.src = reader.result;
var image = new fabric.Image(img);
canvas.add(image);
};
reader.readAsDataURL(input.files[0]);
};
document.getElementById('file').addEventListener('change', readFile);
var canvas = new fabric.Canvas(document.getElementById('canvas'), {
backgroundColor: '#c8c8c8'
});
You just have to use FileReader to read image file into base64 format and add fabric.Image
to canvas.
However, there is limitation to file size. It varies across browsers: What is the size limit of a Base64 DataURL image?