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A bit of scenario. I have problems installing the app in tester devices through TestFlight, so I started checking whether the problem was in the .ipa file.

Thus I tried installing the .ipa archive in my iDevice from Xcode (I have Xcode 6.1.1 and I did this in Windows > Devices > Select device from the left tab > Click on the + button under the Installed App). But it gives me this alert error:

App installation failed
Could not inspect the application package.

I tried to install the app again, checking the logs, and I have seen these messages

    <Warning>: LaunchServices: Please include the kCFBundleIdentifierKey in the options dictionary when installing an app.
    ...
    <Error>: 0x100484000 peruse_package: App info dict loaded from "/var/tmp/install_staging.rw1xlZ/NAME_APP.ipa.app" did not have bundle identifier

I opened the NAME_APP.ipa archive, and inside the NAME_APP.app package I verified that a info.plist file exists in and that it contains the Bundle Identifier.

I also checked here, here and here

But I have no "resource" folder in my project, no not-latin character in my product name and I also tried to code-sign all 3d party library I used with the same certificate used for the project with no success.

Any other ideas how to fix this?

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