Sorry for being a noob. How do I return to the line of code just after where attackRat()
is called? After the rat is dead I want the program to come to here, how do I do that? Thanks and sorry if I'm being stupid.
void ratCave() {
location = "rat cave";
system("cls");
cout << "\n You arrive at the cave where two rats greet you at the entrance." << endl;
cout << "\n What would you like to do?" << endl;
cout << "\n 1. Attack the rats" << endl;
cout << "\n 2. Open backpack" << endl;
cout << "\n> ";
cin >> input;
switch (input) {
case 1:
attackRat();
// I want the program to come here once the rat is dead.
case 2:
backpack();
}
}
void attackRat() {
srand (time(NULL));
damage = rand() % 10 + 10;
ratDamage = rand() % 5 + 5;
if (start == 1) {
ratHealth = rand() % 20 + 30;
turn = rand() % 2;
if (turn == 1) {
system("cls");
cout << "\n The rat have the first turn." << endl;
cout << "\n ";
system("pause");
health = health - ratDamage;
system("cls");
cout << "\n The rat attacks you for " << ratDamage << " health!" << endl;
cout << "\n ";
system("pause");
}
else {
system("cls");
cout << "\n You have the first turn." << endl;
cout << "\n ";
system("pause");
}
}
start = 0;
system("cls");
cout << "\n Your health: " << health << endl;
cout << "\n Rat health: " << ratHealth << endl;
cout << "\n What do you do?" << endl;
cout << "\n [1] Attack rat" << endl;
cout << "\n [2] Use a potion" << endl;
cout << "\n> ";
cin >> input;
switch (input) {
case 1:
ratHealth = ratHealth - damage;
system("cls");
cout << "\n You attack the rat for " << damage << " damage!" << endl;
cout << "\n ";
system("pause");
if (ratHealth < 1) {
ratHealth = 0;
system("cls");
cout << "\n You killed the rat!" << endl;
cout << "\n ";
system("pause");
// Does something go here to return it to the bit I want?
}
health = health - ratDamage;
system("cls");
cout << "\n The rat attacks you for " << ratDamage << " damage!" << endl;
cout << "\n ";
system("pause");
if (health == 0) {
system("cls");
cout << "\n You died!" << endl;
cout << "\n ";
system("pause");
exit(0);
}
case 2:
attackRat();
}
}