It works fine with the default keyboard, but I cant get it working with the numpad.
Any ideas?
It works fine with the default keyboard, but I cant get it working with the numpad.
Any ideas?
As far as I know, you can't add the Done button on the keyboard part; you'd have add a inputAccessoryView
to the UITextField
or UITextView
(if that's what you're using).
Check the documentation for more info.
Edit: Check this question for an example on how to do that.
Edit 2: Similar example in Swift.
Edit 3: Code from edit 2, as link may expire.
override func viewDidLoad()
{
super.viewDidLoad()
//--- add UIToolBar on keyboard and Done button on UIToolBar ---//
self.addDoneButtonOnKeyboard()
}
//--- *** ---//
func addDoneButtonOnKeyboard()
{
var doneToolbar: UIToolbar = UIToolbar(frame: CGRectMake(0, 0, 320, 50))
doneToolbar.barStyle = UIBarStyle.BlackTranslucent
var flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
var done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: Selector("doneButtonAction"))
var items = NSMutableArray()
items.addObject(flexSpace)
items.addObject(done)
doneToolbar.items = items
doneToolbar.sizeToFit()
self.textView.inputAccessoryView = doneToolbar
self.textField.inputAccessoryView = doneToolbar
}
func doneButtonAction()
{
self.textViewDescription.resignFirstResponder()
}
Swift 4.2
func addDoneButtonOnKeyboard(){
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
txtMobileNumber.inputAccessoryView = doneToolbar
}
@objc func doneButtonAction(){
txtMobileNumber.resignFirstResponder()
}
Swift 5 solution using @IBInpectable
and extension. A dropdown will appear under the Attribute Inspector in the Interface Builder for every UITextField in the project.
extension UITextField{
@IBInspectable var doneAccessory: Bool{
get{
return self.doneAccessory
}
set (hasDone) {
if hasDone{
addDoneButtonOnKeyboard()
}
}
}
func addDoneButtonOnKeyboard()
{
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
self.inputAccessoryView = doneToolbar
}
@objc func doneButtonAction()
{
self.resignFirstResponder()
}
}
A Swift-3 Version (of Marko's solution - which worked for me)
(in my case, I have a UITextField identified as textfield
)
func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: 320, height: 50))
doneToolbar.barStyle = UIBarStyle.default
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.done, target: self, action: #selector(ViewController.doneButtonAction))
var items = [UIBarButtonItem]()
items.append(flexSpace)
items.append(done)
doneToolbar.items = items
doneToolbar.sizeToFit()
self.textfield.inputAccessoryView = doneToolbar
}
func doneButtonAction() {
self.textfield.resignFirstResponder()
}
You can add toolbar with Done button to keyboard. InputAccessoryView
property of textfield can be used to set this toolbar.
Below is code that I’ve used in my case
//Add done button to numeric pad keyboard
let toolbarDone = UIToolbar.init()
toolbarDone.sizeToFit()
let barBtnDone = UIBarButtonItem.init(barButtonSystemItem: UIBarButtonSystemItem.Done,
target: self, action: #selector(VerifyCardViewController.doneButton_Clicked(_:)))
toolbarDone.items = [barBtnDone] // You can even add cancel button too
txtCardDetails3.inputAccessoryView = toolbarDone
The simplest solution I could find - works with Swift 4.2 - hope this helps :)
extension UITextField {
func addDoneButtonOnKeyboard() {
let keyboardToolbar = UIToolbar()
keyboardToolbar.sizeToFit()
let flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace,
target: nil, action: nil)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done,
target: self, action: #selector(resignFirstResponder))
keyboardToolbar.items = [flexibleSpace, doneButton]
self.inputAccessoryView = keyboardToolbar
}
}
Then you can handle the done action in the textFieldDidEndEditing
delegate method or just add a custom method to the extension and set it in the selector of the doneButton
.
If your Done
button is supposed to just close the numberpad, then the simplest version would be to call resignFirstResponder
as the selector like this:
UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: textField, action: #selector(UITextField.resignFirstResponder))
This code works in iOS9 and Swift 2, I am using it in my app:
func addDoneButtonOnNumpad(textField: UITextField) {
let keypadToolbar: UIToolbar = UIToolbar()
// add a done button to the numberpad
keypadToolbar.items=[
UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: textField, action: #selector(UITextField.resignFirstResponder)),
UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: self, action: nil)
]
keypadToolbar.sizeToFit()
// add a toolbar with a done button above the number pad
textField.inputAccessoryView = keypadToolbar
}
First of all let me tell you one thing that You Can ADD A Done Button On Your Default KeyBoard. Actually today I just went through this problem and solved. Ready Made Code, just place this on your .swift class. I am using Xcode 7 and testing this using iPad Retina(ios 9).
Anyway no more talk here is the code.
//Creating an outlet for the textfield
@IBOutlet weak var outletTextFieldTime: UITextField!
//Adding the protocol of UITextFieldDelegate
class ReservationClass: UIViewController, UITextFieldDelegate {
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
//Making A toolbar
let keyboardDoneButtonShow = UIToolbar(frame: CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height/17))
//Setting the style for the toolbar
keyboardDoneButtonShow.barStyle = UIBarStyle .BlackTranslucent
//Making the done button and calling the textFieldShouldReturn native method for hidding the keyboard.
let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: Selector("textFieldShouldReturn:"))
//Calculating the flexible Space.
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
//Setting the color of the button.
item.tintColor = UIColor .yellowColor()
//Making an object using the button and space for the toolbar
let toolbarButton = [flexSpace,doneButton]
//Adding the object for toolbar to the toolbar itself
keyboardDoneButtonShow.setItems(toolbarButton, animated: false)
//Now adding the complete thing against the desired textfield
outletTextFieldTime.inputAccessoryView = keyboardDoneButtonShow
return true
}
//Function for hidding the keyboard.
func textFieldShouldReturn(textField: UITextField) -> Bool {
self.view.endEditing(true)
return false
}
}
Which is giving me the solution as...
One more thing I just wanna tell you that this is the working solution which I have used on my recent project. I have posted this because there is no working solution available for this problem. Working Code and explanation as promised.
EDIT :-
Making it more professional...If you are following the above code then also it will give you the working solution but here I am trying to make it more Professional. Please notice the code MOD. I left the previous unused code with quote.
Changes..
Positioning the custom button to the left of the screen using FlexSpace and NegativeSpace.
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
let keyboardDoneButtonShow = UIToolbar(frame: CGRectMake(200,200, self.view.frame.size.width,30))
// self.view.frame.size.height/17
keyboardDoneButtonShow.barStyle = UIBarStyle .BlackTranslucent
let button: UIButton = UIButton()
button.frame = CGRectMake(0, 0, 65, 20)
button.setTitle("Done", forState: UIControlState .Normal)
button.addTarget(self, action: Selector("textFieldShouldReturn:"), forControlEvents: UIControlEvents .TouchUpInside)
button.backgroundColor = UIColor .clearColor()
// let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: Selector("textFieldShouldReturn:"))
let doneButton: UIBarButtonItem = UIBarButtonItem()
doneButton.customView = button
let negativeSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
negativeSpace.width = -10.0
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
//doneButton.tintColor = UIColor .yellowColor()
let toolbarButton = [flexSpace,doneButton,negativeSpace]
keyboardDoneButtonShow.setItems(toolbarButton, animated: false)
outletTextFieldTime.inputAccessoryView = keyboardDoneButtonShow
return true
}
It is now giving me the following...Moreover try to match the pictures and find the changes.
Thanks.
Hope this helped. Sorry for the long answer.
I would use a library calles IQKeyboardManagerSwift.
You simplay have to insert one line of code into AppDelegates didFinishWithLaunching method and it applies all necessary features to all TextFields.
import IQKeyboardManagerSwift
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
//Following line is all you need and it applies for all TextFields
IQKeyboardManager.shared.enable = true
return true
}
Because above answers are old in Xcode 11 and above initial toolBar like UIToolbar()
will throw a breaking constraint on console every time like here you run so use
UIToolbar(frame: CGRect(x: 0, y: 0, width: view.frame.size.width, height: 35))
instead
Sample code
let toolBar = UIToolbar(frame: CGRect(x: 0, y: 0, width: view.frame.size.width, height: 35))
toolBar.barStyle = .default
toolBar.sizeToFit()
// Adding Button ToolBar
let doneButton = UIBarButtonItem(title: "Done", style: .plain, target: self, action: #selector(doneButtonTapped))
toolBar.items = [doneButton]
toolBar.isUserInteractionEnabled = true
textField.inputAccessoryView = toolBar
According to Marko Nikolovski answer
Here is objective-C answer :
- (void)ViewDidLoad {
[self addDoneButtonOnKeyboard];
}
- (void)addDoneButtonOnKeyboard {
UIToolbar *toolBarbutton = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 50)];
toolBarbutton.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *barBtnItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *done = [[UIBarButtonItem alloc] initWithTitle:@"Done" style:UIBarButtonItemStyleDone target:self action:@selector(doneButtonAction)];
NSMutableArray *items = [[NSMutableArray alloc] init];
[items addObject:barBtnItem];
[items addObject:done];
toolBarbutton.items = items;
[toolBarbutton sizeToFit];
self.timeoutTextField.inputAccessoryView = toolBarbutton;
}
- (void)doneButtonAction {
[self.view endEditing:YES];
}
You can create a custom class. I'm using Swift 4:
class UITextFieldWithDoneButton: UITextField {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.addDoneButtonOnKeyboard()
}
fileprivate func addDoneButtonOnKeyboard() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))
let items = [flexSpace, done]
doneToolbar.items = items
doneToolbar.sizeToFit()
self.inputAccessoryView = doneToolbar
}
@objc fileprivate func doneButtonAction() {
self.resignFirstResponder()
}
}
simple and easy way to add "DONE" button on any keyboard is add universal library
add below code in appdelegate at application(_ application: UIApplication, didFinishLaunchingWithOptions.
IQKeyboardManager.shared.enable = true
IQKeyboardManager.shared.enableAutoToolbar = true
IQKeyboardManager.shared.keyboardDistanceFromTextField = 15
IQKeyboardManager.shared.shouldResignOnTouchOutside = true