constructor: first base, then derived
destruction:
- ~derived
- ~member derived
- ~base
- ~member base
code:
class member {
string s;
public:
member(string s) {
this-> s = s;
}
~member() {
cout << "~member " << s << endl;
}
};
class base {
member m;
public:
base() : m("base"){
}
~base() {
cout << "~base" << endl;
}
};
class derived : base{
member m2;
public:
derived() :m2("derived") { }
~derived() {
cout << "~derived" << endl;
}
};
int main(int argc, const char * argv[]) {
derived s;
return 0;
}
References & virtual destructor
When you plan to dynamically allocate (i.e. when you use the keywords new
& delete
) a derived object, then always have a virtual
or a protected
destructor on your base. Dynamically deleting the object on the base class reference would otherwise lead to memory leaks in the example below:
class base {
member m;
public:
base() : m("base"){
}
/* correct behaviour is when you add **virtual** in front of the signature */
~base() {
cout << "~base" << endl;
}
};
class derived : public base{
member m2;
char* longArray;
public:
derived() :m2("derived") {
longArray = new char[1000];
}
~derived() {
delete[] longArray; // never called
cout << "~derived" << endl;
}
};
int main(int argc, const char * argv[]) {
base *s = new derived; // mind the downcast to **base**
delete s; /* only the non-virtual destructor on the base and its members is called.
No destructor on derived or its members is called.
What happens to the memory allocated by derived?
**longArray** is leaked forever.
Even without **longArray**, it most probably **leaks** memory, as C++ doesn't define its behaviour
*/
return 0;
}
Output:
Only base data is cleaned up, and longArray
leaks.