I'm using MongoDB with NodeJS. Therefore I use mongoose.
I'm developing a multi player real time game. So I receive many requests from many players sometimes at the very same time.
I can simplify it by saying that I have a house collection, that looks like this:
{
"_id" : 1,
"items": [item1, item2, item3]
}
I have a static function, called after each request is received:
house.statics.addItem = function(id, item, callback){
var HouseModel = this;
HouseModel.findById(id, function(err, house){
if (err) throw err;
//make some calculations such as:
if (house.items.length < 4){
HouseModel.findByIdAndUpdate(id, {$push: {items: item}}, cb);
}
});
}
In this example, I coded so that the house
document can never have more than 4 items. But what happens is that when I receive several request at the very same time, this function is executed twice by both requests and since it is asynchronous, they both push a new item to the items field and then my house has 5 items.
I am doing something wrong? How can I avoid that behavior in the future?