I have a function that continuously takes screenshots of an UI element to then draw it itself. The UI element can change, so I take a screenshot in very short intervals to not have the second drawing lag behind (please don't question this and just assume that redrawing it is the right way. The use case is a bit more complicated).
However, taking the screenshot and invalidating the previous drawing to redraw it is quite an expensive operation, and most often not needed as the UI element doesn't update that often. Is there a way to detect when a UI element changes in such a way that it needs redrawing, including when it happens to one of its subviews? One solution would be to copy the state and the states of all its descendents and then check that, but that doesn't seem like a good solution either. iOS must know internally when it needs to redraw/update the views, is there any way to hook into this? Note that I tagged this UIKit
and Core-Animation
, I suppose the way to go for this is Core-Animation, but I'm open for a solution that uses either of these.