I'm having a weird issue with UIViews and manual memory management.
I have a view (contentView) which is the main view of a view controller.
After a long press on the contentView, another view is supposed to fade in (on top of it).
When the gestures ends, the additional view fades out.
The issue is:
When the contentView receives a long press, I create the auxiliary view, add it to the contentView, and then release it, which is/was the common practice back in the pre-ARC days.
It works okay on the iPhone, but it crashes on the iPad!
The crashy line is:
[ZPNowPlayingItemInfoView dealloc]
...which gets triggered when I remove the auxiliary view from the contentView.
Any clues on why this happens?
If I comment out the release line (see my comment in the code), it works flawlessly on both devices, but it feels bad.
Here's the code:
-(void)longPressDetected:(UILongPressGestureRecognizer*)longPressGR
{
//Content view of the view controller I'm in
UIView *contentView = MSHookIvar<UIView*>(self, "_contentView");
if (longPressGR.state == UIGestureRecognizerStateBegan) {
id item = MSHookIvar<MPAVItem*>(self, "_item");
ZPNowPlayingItemInfoView *infoView =
[[ZPNowPlayingItemInfoView alloc] initWithFrame:
CGRectMake(0,0,contentView.frame.size.width,contentView.frame.size.height)
item:item];
//infoView retain count: 1
[infoView setAlpha:0.f];
[contentView addSubview:infoView];
//infoView retain count: 3 (???)
//iPad goes berserk on this line
//Commented - Works both on iPhone and iPad
//Uncommented - Works only on iPhone
//[infoView release];
//infoView retain count: 2 (if release is uncommented)
[UIView animateWithDuration:0.35f animations:^{
[infoView setAlpha:1.0f];
} completion:^(BOOL finished) {
//infoView retain count: 3
}];
} else if (longPressGR.state == UIGestureRecognizerStateEnded) {
ZPNowPlayingItemInfoView* infoView = nil;
for (UIView *subview in contentView.subviews) {
if ([subview isKindOfClass:[ZPNowPlayingItemInfoView class]]) {
infoView = (ZPNowPlayingItemInfoView*)subview;
break;
}
}
[UIView animateWithDuration:0.35f animations:^{
[infoView setAlpha:0.f];
} completion: ^(BOOL finished){
[infoView removeFromSuperview];
}];
}
P.S. I need to use manual memory management. This is a tweak for jailbroken devices.
Stack trace:
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x195287bdc 0x19526c000 + 0x1bbdc // objc_msgSend + 0x1c
1 + Musix.dylib 0x10015b19c 0x100154000 + 0x719c // -[ZPNowPlayingItemInfoView dealloc] + 0x48
2 libsystem_blocks.dylib 0x19590d90c 0x19590c000 + 0x190c // _Block_release + 0xfc
3 UIKit 0x188ef8590 0x188eb0000 + 0x48590 // -[UIViewAnimationBlockDelegate dealloc] + 0x44
4 CoreFoundation 0x1845f1374 0x1845ec000 + 0x5374 // CFRelease + 0x208
5 CoreFoundation 0x184601004 0x1845ec000 + 0x15004 // -[__NSDictionaryI dealloc] + 0x8c
6 libobjc.A.dylib 0x19528d720 0x19526c000 + 0x21720 // (anonymous namespace)::AutoreleasePoolPage::pop(void*) + 0x230
7 CoreFoundation 0x1845f4f90 0x1845ec000 + 0x8f90 // _CFAutoreleasePoolPop + 0x18
8 CoreFoundation 0x1846c774c 0x1845ec000 + 0xdb74c // __CFRunLoopRun + 0x5d8
9 CoreFoundation 0x1845f51f0 0x1845ec000 + 0x91f0 // CFRunLoopRunSpecific + 0x188
10 GraphicsServices 0x18d7575a0 0x18d74c000 + 0xb5a0 // GSEventRunModal + 0xa4
11 UIKit 0x188f26780 0x188eb0000 + 0x76780 // UIApplicationMain + 0x5cc
12 Music (*) 0x10006ee28 0x100064000 + 0xae28 // 0x0000adac + 0x7c
13 libdyld.dylib 0x1958e2a04 0x1958e0000 + 0x2a04 // start + 0x0
ZPNowPlayingItemInfoView:
@interface ZPNowPlayingItemInfoView()
@property (nonatomic, retain) MPAVItem* item;
@property (nonatomic, retain) MPUSlantedTextPlaceholderArtworkView *artworkView;
@property (nonatomic, retain) UILabel *artistLabel;
@property (nonatomic, retain) UILabel *albumLabel;
@property (nonatomic, retain) UILabel *songLabel;
@end
ZPNowPlayingItemInfoView dealloc:
-(void)dealloc
{
[super dealloc];
[self.item release];
[self.artworkView release];
[self.artistLabel release];
[self.songLabel release];
}