There are some solutions to save a raw usermedia audio stream on the server side but I want to save the webRTC encoded stream which has low channel bandwidth transmission. I think of a solution that I'm not sure about:
Connect server and client using webRTC, the stream from the client is encoded then by the browser, convert the stream to mp3/ogg for later usage on the server. I found two server side nodejs webrtc implementations :
1- licode
2- node-webrtc
Is there any other solution or better idea for my problem?