When I run on simulator ipad mini (which I am using ipad 2 profile) and ipad air it shows the same resolution 1024x768
for UI Kit it might adjust automatically but I using cocos2d
When I run on simulator ipad mini (which I am using ipad 2 profile) and ipad air it shows the same resolution 1024x768
for UI Kit it might adjust automatically but I using cocos2d
Apple don't really want you to be able to detect this, so they've not provided an easy way to do it. I think you should really ask yourself why you need to know.
That said, I happen to have a 'ruler app', which is probably one of the very few legitimate reasons to treat the mini differently. I put this in a category on UIDevice
interface:
// UIDevice+JEFkit.h
typedef NS_ENUM (NSUInteger, deviceClass) {
deviceClass_iPhone = 0,
deviceClass_iPhoneTall = 1,
deviceClass_iPhoneSix = 2,
deviceClass_iPhoneSixPlus= 3,
deviceClass_iPadMini = 10,
deviceClass_iPad = 11,
deviceClass_unknown
};
@interface UIDevice (JEFkit)
#pragma mark device type..
+(deviceClass )deviceClass;
//some other stuff..
@end
implementation:
+(deviceClass )deviceClass{
NSUInteger greater = ((NSUInteger )fmaxf([[UIScreen mainScreen]bounds].size.width, [[UIScreen mainScreen]bounds].size.height));
switch (greater) {
case 480:
return deviceClass_iPhone;
break;
case 568:
return deviceClass_iPhoneTall;
break;
case 667:
return deviceClass_iPhoneSix;
break;
case 736:
return deviceClass_iPhoneSixPlus;
break;
case 1024:
// its an ipad, what size ?
{
size_t size1;
sysctlbyname("hw.machine", NULL, &size1, NULL, 0);
char *machine1 = malloc(size1 + 1);
sysctlbyname("hw.machine", machine1, &size1, NULL, 0);
machine1[size1] = 0;
if (strcmp(machine1, "iPad1,1") == 0 || strcmp(machine1, "iPad2,1") == 0 || strcmp(machine1, "iPad2,2") == 0 || strcmp(machine1, "iPad2,3") == 0 || strcmp(machine1, "iPad2,4") == 0 ) {
/* iPad 1 or 2 */
free(machine1);
return deviceClass_iPad;
}
if ([[UIScreen mainScreen]respondsToSelector:@selector(scale)]) {
if ([[UIScreen mainScreen] scale] < 2.0) {
free(machine1);
return deviceClass_iPadMini; //all other non-retina full sized iPad devices are eliminated, must be first GEN mini
/// nb the iPad simulator also in here..
}
}else{
///does not respond to @selector(scale)
/// should not ever happen
free(machine1);
return deviceClass_iPad;
}
//ok only retina ipads are left...
if (strcmp(machine1, "iPad4,4") == 0 || strcmp(machine1, "iPad4,5") == 0 || strcmp(machine1, "iPad4,6") == 0 || strcmp(machine1, "iPad4,7") == 0 || strcmp(machine1, "iPad4,8") == 0 || strcmp(machine1, "iPad4,9") == 0) {
/* 2nd/3rd gen minis w retina*/
////TODO////
/// future retina minis !!! ///
free(machine1);
return deviceClass_iPadMini;
}
//known retina minis are eliminated..
free(machine1);
return deviceClass_iPad;
}
break;
default:
break;
}
return deviceClass_unknown;
}
You can use model
method in UIDevice
class to distinct different devices. What's more, you can use this open source framework https://github.com/erichoracek/UIDevice-Hardware . It may be more handy to use it.
If your question is about retina vs. non-retina then UIScreen has a bunch of methods for querying the screen parameters (e.g [UIScreen scale]).
But if you want to handle the dpi difference (and the related button minimal size) then please have a look at Determine device (iPhone, iPod Touch) with iPhone SDK. Warning though: the list of devices is open, so whenever a new device appears you will have to update your app.