I am creating a game in unity and have run into a problem when resetting the speed to 0.
The game uses multiple throttle levels: -2 -1 0 1 2. When set to a throttle level the object is meant to speed up to a set speed. This works but when I come to reset it to 0 the speed sets its self to 0.0999999 even though 0 is set.
How can I fix this?
using UnityEngine;
using System.Collections;
using System;
public class Script_Control : MonoBehaviour {
public static float speedLvL;
public static float speed;
public static float health;
public static float manoverablity;
public static float tarSpeed;
public static float curSpeed;
// Use this for initialization
void Start () {
//setting per ship stats
speedLvL = 0F;
speed = .25F;
health = 25F;
manoverablity = .25F;
//General Stats
tarSpeed = 0F;
curSpeed = 0F;
}
// FixedUpdate is called once per Time
void FixedUpdate () {
Debug.Log(curSpeed);
//setting speed
if (speedLvL == 0F){
tarSpeed = 0.00000F;
}
if (speedLvL == 1F) {
tarSpeed = speed/2F;
}
if (speedLvL == 2F) {
tarSpeed = speed;
}
if (speedLvL == -1F) {
tarSpeed = -speed/5F;
}
if (speedLvL == -2F) {
tarSpeed = -speed/2.5F;
}
if (curSpeed < tarSpeed){
curSpeed += .1F;
}
if (curSpeed > tarSpeed){
curSpeed -= .1F;
}
transform.Translate(curSpeed, 0, 0);
}
void Update(){
if (Input.GetAxis("Throttle") > 0 && speedLvL <= 1 && speedLvL >= -2){
speedLvL = speedLvL+1;
DateTime t = DateTime.Now;
DateTime tf = DateTime.Now.AddSeconds(.25);
while (t < tf)
{
t = DateTime.Now;
}
}
if (Input.GetAxis("Throttle") < 0 && speedLvL <= 2 && speedLvL >= -1){
speedLvL = speedLvL-1;
DateTime t = DateTime.Now;
DateTime tf = DateTime.Now.AddSeconds(.25);
while (t < tf)
{
t = DateTime.Now;
}
}
if (Input.GetAxis("Stearing") < 0){
transform.Rotate(Vector3.forward* Time.deltaTime, manoverablity );
}
if (Input.GetAxis("Stearing") > 0){
transform.Rotate(Vector3.forward* Time.deltaTime, -manoverablity);
}
}
}
`