I understand that when sending ip messages around, each hop in the network path between be and my packet's destination will check if the next hop's MTU is bigger than the size of the packet I sent. If so, the packet will be fragmented and the two packets will be separately sent to the next hop, only to be reassembled at destination (or, in some cases, at the first NAT router encountered). As far as I understand, this thing can be pretty bad, but I don't really understand why.
- I understand that if the connection tends to drop a lot of packets, losing a single fragment means I have to resend the whole packet (this is actually the only thing I figured out myself)
- Is there a chance that instead of being fragmented my packet will just be dropped?
- How are packet fragments identified? Can I be 100% sure that they will be reassembled correctly? On example, if I send two ip packets of the same length nearly simultaneously to the same destination, how likely it is that fragments of the two will be swaped, like AAA, BBB reassembled into ABA, BAB?
In principle, if packets aren't dropped and fragments are reassembled correctly, actually using packet fragmentation seems like a good idea to save on local bandwidth and avoid having to send more and more headers instead of just one big packet.
Thank you