I've found that the following works in order to integrate Clientside Image Manipulation with Slingshot (asynchronous code with ES6 promises):
var uploader;
function b64ToBlob(b64Data, contentType, sliceSize) {
var byteNumbers, i, slice;
var offset = 0;
var byteCharacters = atob(b64Data);
var byteArrays = [];
sliceSize = sliceSize || 512;
byteArrays = [];
while (offset < byteCharacters.length) {
slice = byteCharacters.slice(offset, offset + sliceSize);
byteNumbers = [];
for (i = 0; i < slice.length; ++i) {
byteNumbers.push(slice.charCodeAt(i));
}
byteArrays.push(new Uint8Array(byteNumbers));
offset += sliceSize;
}
return new Blob(byteArrays, {type: contentType});
}
uploader = new Slingshot.Upload("pictures");
new Promise(function (resolve) {
processImage(file, 300, 300, resolve);
}).then(function (dataUri) {
var match = /^data:([^;]+);base64,(.+)$/.exec(dataUri);
return [file.name, match[1], match[2]];
}).then(function (params) {
var name = params[0];
var type = params[1];
var b64 = params[2];
return new Promise(function (resolve, reject) {
var blob = b64ToBlob(b64, type);
blob.name = name;
uploader.send(blob, function (error, downloadUrl) {
if (error != null) {
reject(error.message);
} else {
resolve(downloadUrl);
}
});
});
});
Conversion from Base64 to blob is borrowed from https://stackoverflow.com/a/16245768/1238764.