As JS1 mentioned in the comments, it's actually pretty pointless to do this with the example you have, as you're not achieving anything with the indirection if you're not going to vary the value of those pointers.
That being said, here's an example using a stack (because the logic is easier than a queue, and this is a simple example). Note that you must pass a pointer to the stack to each of your member functions, because while C++ member functions have an implicit this
argument, C functions never do. You also need to give your struct
a name, otherwise you won't be able to refer to it in the abstract, which you need to do.
This program uses the same struct
to implement two variations of a stack, one normal one, and one which unnecessarily shouts at you when you push or pop:
#include <stdio.h>
#include <stdlib.h>
enum {
STACKSIZE = 1024
};
struct stack {
int stack[STACKSIZE];
size_t top;
void (*push)(struct stack *, int);
int (*pop)(struct stack *);
void (*destroy)(struct stack *);
};
void stack_push(struct stack * this, int i)
{
if ( this->top == STACKSIZE ) {
fprintf(stderr, "Queue full!\n");
exit(EXIT_FAILURE);
}
this->stack[this->top++] = i;
}
void stack_push_verbose(struct stack * this, int i)
{
stack_push(this, i);
printf("** PUSHING %d ONTO STACK! **\n", i);
}
int stack_pop(struct stack * this)
{
if ( this->top == 0 ) {
fprintf(stderr, "Stack empty!\n");
exit(EXIT_FAILURE);
}
return this->stack[--this->top];
}
int stack_pop_verbose(struct stack * this)
{
const int n = stack_pop(this);
printf("** POPPING %d FROM STACK! **\n", n);
return n;
}
void stack_destroy(struct stack * this)
{
free(this);
}
struct stack * stack_create(void)
{
struct stack * new_stack = malloc(sizeof * new_stack);
if ( !new_stack ) {
perror("Couldn't allocate memory");
exit(EXIT_FAILURE);
}
new_stack->top = 0;
new_stack->push = stack_push;
new_stack->pop = stack_pop;
new_stack->destroy = stack_destroy;
return new_stack;
}
struct stack * stack_verbose_create(void)
{
struct stack * new_stack = stack_create();
new_stack->push = stack_push_verbose;
new_stack->pop = stack_pop_verbose;
return new_stack;
}
int main(void)
{
struct stack * stack1 = stack_create();
struct stack * stack2 = stack_verbose_create();
stack1->push(stack1, 4);
stack1->push(stack1, 3);
stack1->push(stack1, 2);
printf("Popped from stack1: %d\n", stack1->pop(stack1));
stack2->push(stack2, 5);
stack2->push(stack2, 6);
printf("Popped from stack2: %d\n", stack2->pop(stack2));
printf("Popped from stack1: %d\n", stack1->pop(stack1));
printf("Popped from stack1: %d\n", stack1->pop(stack1));
printf("Popped from stack2: %d\n", stack2->pop(stack2));
stack1->destroy(stack1);
stack2->destroy(stack2);
return 0;
}
with output:
paul@horus:~/src/sandbox$ ./stack
Popped from stack1: 2
** PUSHING 5 ONTO STACK! **
** PUSHING 6 ONTO STACK! **
** POPPING 6 FROM STACK! **
Popped from stack2: 6
Popped from stack1: 3
Popped from stack1: 4
** POPPING 5 FROM STACK! **
Popped from stack2: 5
paul@horus:~/src/sandbox$
Note that we use the exact same struct stack
for both types of stack - the differences between them are implemented by having the function pointers point to different functions in each case. The only visible difference to the user is that one is created with stack_create()
, and the other is created with stack_create_verbose()
. In all other respects, they're used identically, so you can see the polymorphism at work.