I'm new to Unity and using 4.6 version.
I have a prefab which is just a sprite. And I instantiate three of them.
I want to receive touch and mouse events from those instances.
So, I added EventTrigger component to them from c# script, and added ClickEvent.
And I also added IPointerClickHandler and implement of it.
But it never gets any event. What am I missing?
Is TriggerSystem only works with UI system? Because I did not add any UI Pannel or UICanvas or etc. ( instead I added an empty object and added TriggerSystem component to it )
If this is not a good way to do, please give me a direction to start.
Thanks in advance.