I wanted to make a resizable UIView using touches from corners, and I've found this answer here and it worked well. But how can I add the ability to stop resizing when the width/height is 200 for example?
This is the code:
CGFloat kResizeThumbSize = 45.0f;
@interface MY_CLASS_NAME : UIView {
BOOL isResizingLR;
BOOL isResizingUL;
BOOL isResizingUR;
BOOL isResizingLL;
CGPoint touchStart;
}
And..
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
touchStart = [[touches anyObject] locationInView:self];
isResizingLR = (self.bounds.size.width - touchStart.x < kResizeThumbSize && self.bounds.size.height - touchStart.y < kResizeThumbSize);
isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize);
isResizingUR = (self.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize);
isResizingLL = (touchStart.x <kResizeThumbSize && self.bounds.size.height -touchStart.y <kResizeThumbSize);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint touchPoint = [[touches anyObject] locationInView:self];
CGPoint previous = [[touches anyObject] previousLocationInView:self];
CGFloat deltaWidth = touchPoint.x - previous.x;
CGFloat deltaHeight = touchPoint.y - previous.y;
// get the frame values so we can calculate changes below
CGFloat x = self.frame.origin.x;
CGFloat y = self.frame.origin.y;
CGFloat width = self.frame.size.width;
CGFloat height = self.frame.size.height;
if (isResizingLR) {
self.frame = CGRectMake(x, y, touchPoint.x+deltaWidth, touchPoint.y+deltaWidth);
} else if (isResizingUL) {
self.frame = CGRectMake(x+deltaWidth, y+deltaHeight, width-deltaWidth, height-deltaHeight);
} else if (isResizingUR) {
self.frame = CGRectMake(x, y+deltaHeight, width+deltaWidth, height-deltaHeight);
} else if (isResizingLL) {
self.frame = CGRectMake(x+deltaWidth, y, width-deltaWidth, height+deltaHeight);
} else {
// not dragging from a corner -- move the view
self.center = CGPointMake(self.center.x + touchPoint.x - touchStart.x,
self.center.y + touchPoint.y - touchStart.y);
}
}
Thanks